|Population||9,500 - 13,000|
|Ruler||Lady Jaina Proudmoore|
|Location||Eastern Dustwallow Marsh|
Not only is Theramore Isle the Alliance's only heavily fortified stronghold in Kalimdor and capital of the Dustwallow Marsh with a population of 9,500 people, but also the official home of the new Alliance in Kalimdor.
The main human settlement on Kalimdor is not actually on Kalimdor. Theramore is a rocky island east of Dustwallow; the humans’ walled city bears the same name as the island. It was originally settled with the sole purpose of survival. Yet the time since the Third War has seen the city prosper, making for a natural progression from mere subsistence to a desire to restore the glory of old. This large island is the Alliance's stronghold upon Kalimdor.
It was built primarily as a military fortress, but has grown somewhat to serve as a trading port. Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, leaving travelers to journey on foot through the marsh to one of the villages that run ferries out to the island. Fearful of pirates from Ratchet and elsewhere, the cannons of Theramore will fire without warning on any ship approaching the island unannounced. Also, possibly because of its importance to the alliance, mages with sufficient skill can teleport to or open a portal to here.
Within the walls
Inside the thick walls of Theramore, the people have labored hard to recreate a piece of Lordaeron. Graceful towers rise high above clean, cobblestone streets lined with shops and homes. At the eastern part of the city lies the Foothold Citadel, a squat keep housing the chambers of the Alliance Assembly. Though the streets recall the quiet serenity of the Alliance of Lordaeron, the meetings of the Assembly reveal the considerable strain among the city's residents. After years of near-paternal guidance of the humans of Lordaeron, the high elves resent being forced to rely on the hospitality of the younger race since arriving on Kalimdor. As humans hold five of the seven seats on the Alliance Assembly, both the elves (with two seats) and the dwarves (with none) feel under-represented in the leadership of both Theramore and the Alliance in general. As the dwarves continue to accumulate more evidence of their Titan heritage that they want to present to their King in Khaz Modan, their protests that the Alliance does little to return across the sea grow louder and louder. Also, diplomatic relationship between the humans on Kalimdor and their brethren in the Eastern Kingdoms — especially the people of Stormwind, whose leadership wants to challenge Theramore on its new role as the Alliance's capital — have been getting worse in the past, with each side accusing the other of fatal mistakes during the last war. While the people of Theramore hold a grudge against their relatives for triggering the Horde's counterattack on the city, the humans on the other side of the ocean feel they have a right to get more support from Theramore.
Despite this internal debate, the Alliance places a high value on law and order in Theramore, and city guards make regular patrols to maintain the peace. When skirmishes break out between high elves and night elves or a dwarf gets too rowdy, the guards are quick to round up the offenders for a speedy trial at the Foothold Citadel and imprisonment in Ironclad Prison, the dungeons of which are along tunnels dug deep into the rock of the island. Sentences for fighting and disturbing the peace tend to be light (usually only a few days' incarceration), but sentences for more serious violations of the Alliance's code of law, such as high robbery or murder, can be much more severe.
Theramore Isle is the Home of Jaina Proudmoore and the remaining Alliance forces who followed Medivh's advice before the Burning Legion's invasion and evacuated to Kalimdor. Theramore soldiers can also be found guarding Northwatch Hold.
It appears that despite Jaina's efforts, some people in Theramore continue to desire ill upon the orcs. They have attacked Balandar Brightscar ships and stolen his cargo and his first mate. Lieutenant Caldwell also displays a hatred for Horde and executed Paval Reethe for alleged involvement with the Horde.
The anchor device on Theramore's banner perhaps has a double meaning: most obviously that Theramore is a port city; and that Theramore is a kind of anchor for the Alliance in Kalimdor and will not waver. There is also a solar disk with rays, and three stars that appear below the anchor. The meaning for those are not certain. Some banners also display the "L"-like symbol of the Alliance of Lordaeron, clearly indicating the city's roots. Jaina Proudmoore — the ruler of Theramore — is the daughter of Lord Admiral Daelin Proudmoore, former leader of the merchant nation of Kul Tiras. The similarity between Theramore's banner and the flag of Kul Tiras stems from this relationship.
The tabards that Theramore guards wear bear the anchor device only. It appears only on the front, and instead of using blue, on the tabard it is gold.
Theramore lieutenant front.jpg
The flag of Kul Tiras
Notable amenities of Theramore
- Mage trainer
- Paladin trainer
- Warrior trainer
- Herbalism trainer
- Expert alchemy trainer
- Master tailoring trainer
- Artisan first aid trainer
|Subzones of Dustwallow Marsh|
|Alcaz Island • Beezil's Wreck • Blackhoof Village • Bloodfen Burrow • Bluefen • Brackenwall Village • Darkmist Cavern • The Den of Flame • Direhorn Post • The Dragonmurk • Dreadmurk Shore • Dustwallow Bay • Emberstrife's Den • Foothold Citadel • The Great Sea • Lost Point • Mudsprocket • Nat's Landing • North Point Tower • The Quagmire • Sentry Point • Shady Rest Inn • Stonemaul Ruins • Swamplight Manor • Tabetha's Farm • Theramore Isle • Tidefury Cove • Witch Hill • Wyrmbog|